thou shall spin
Made for The Very Serious Juniper Dev Game Jam
Controls:
Left [A], [F], [<-]
Right [D], [H], [->]
Jump [^], [SPACE]
Checkpoint Respawn [R]
Touching walls refreshes your jumps
Software used:
Godot, FL Studio, Audacity, aseprite, paintnet, VS Code, Neovim, jsfxr, webtyler
Assets used:
- the jump sound - Kenney's RPG audio pack
- the background art - ocean and clouds pack
- the soundtrack - made by yours truly in about 2 hours. follow me on soundcloud ::)
was hoping i wouldn't fold under time pressure but oh well
haven't done this before. any feedback will be greatly appreciated!
| Updated | 2 days ago |
| Published | 4 days ago |
| Status | Released |
| Platforms | HTML5, Windows, Linux |
| Author | saphee |
| Genre | Platformer |
| Made with | Aseprite, Godot, Audacity, FL Studio, Paint.net |
| Tags | 2D, Pixel Art, Singleplayer |
| Average session | A few seconds |
| Inputs | Keyboard |
| Content | No generative AI was used |



Comments
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I was able to play it on web without any issues!
I like the mechanics, there is a bit of randomness that makes you focus and engage.
the spikes are too pixel-perfect to my taste, I would make them a bit larger in size, padding the hurt boxes a couple of pixels, so is more forgiven.
Overall, great game and idea